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past the last streetlight · no pavement from here · mind the verge

The Outskirts

The street has lights on it and somebody sweeping it. This does not. Keep going past the last lamp, past the point where the kerb gives up and becomes a verge, and there are premises out here too — the mystical, the eldritch, and whatever else keeps its own hours. It is always dark in The Outskirts. That is not a mood we are setting. It is the hours.

What is out here

The turnings

On the unlit signs

A board out here can stand lit with no road behind it, and say so. That is a state this road has and keeps: the alternative is a road that only ever appears fully formed and never admits to having been planned. The campgrounds past the other end of the street settled this first — an area has a state where a plot is spoken for and empty, and a website is usually the only kind of place that pretends otherwise. An unlit board is never a link, never a disabled control, and never hidden. A board that is lit and says not built is information. A board that quietly did nothing when you pressed it would be a broken page.

Job marker — a reflector set into the verge

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: The far end of the street

Before the code: The Outskirts says you can only see a certain distance, and it is very specific about what is doing the lighting. What light is it?

Hint 1

It is in the first item of the list called What is out here.

Hint 2

It is not the moon and it is not a lamp. There are no lamps out there; that is the point of the place.

Last hint

You are in a car, and you have stopped.

Give me the answer

The answer is Headlights. Headlights — low, level, close, and coming from off the page, which is why every sign out there has a bright face and no back, and why the road goes black an inch past the beam. It is the one light no other world on this street uses, and it is the whole reason the area can say it is always dark without simply being unreadable: what the beam reaches, it reaches properly.

Taking the answer is a real way through this, not a lesser one. Nothing is watching and nothing is written down.

Quest code: CATSEYE

Hand it in at the Adventurer’s Guild →